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Original article (peer-reviewed)

Journal Frontiers in Computer Science
Volume (Issue) 3
Page(s) 636107
Title of proceedings Frontiers in Computer Science
DOI 10.3389/fcomp.2021.636107

Open Access

URL http://doi.org/10.3389/fcomp.2021.636107
Type of Open Access Publisher (Gold Open Access)

Abstract

Prompted by Catch the Bus, an experimental street game design project with and for autonomous buses, this study explores strategies to substantiate the speculation about other-than-human perspectives. It builds on philosophical arguments about the role of species similarity in grasping nonhuman experience and applies these arguments to thing perspectives. Gameplay and props from Catch the Bus instantiate a kind of similarity between human players and autonomous buses that emerges through the adoption of certain choreographies and sensing capabilities. The study contributes theoretical arguments to the debate of other-than-human perspectives in more-than-human design.
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