Multimdia; Computer Vision; Machine Learning; Archaeology; Maya Epigraph; Cultural Heritage
Roman-Rangel Edgar, Marchand-Maillet Stephane (2017), Assessing Deep Learning Architectures for Visualizing Maya Hieroglyphs, in
Mexican Conference on Pattern Recognition (MCPR), MCPR, Huatulco.
Hu Rui, Odobez Jean-Marc, Gatica-Perez Daniel (2017), Extracting Maya Glyphs from Degraded Ancient Documents via Image Segmentation, in
ACM Journal on Computing and Cultural Heritage, 10(2), 10.
Can Gulcan, Odobez Jean-Marc, Gatica-Perez Daniel (2017), Shape Representations for Maya Codical Glyphs: Knowledge-driven or Deep?, in
Int. Workshop on Content-Based Multimedia Indexing (CBMI), CBMI, Florence.
Roman-Rangel Edgar, Marchand-Maillet Stephane (2017), Visualizing Weakly-Annotated Multi-Label Mayan Inscriptions with Supervised t-SNE, in
Int. Workshop on Content-Based Multimedia Indexing (CBMI), CBMI, Florence.
Can Gulcan, Odobez Jean-Marc, Pallan Gayol Carlos, Gatica-Perez Daniel (2016), Ancient Maya Writings as High-Dimensional Data: a Visualization Approach, in
Digital Humanities Conference (DH), ADHO, Krakow.
Hu Rui, Odobez Jean-Marc, Gatica-Perez Daniel (2016), Assessing a Shape Descriptor for Analysis of Mesoamerican Hieroglyphics: A View Towards Practice in Digital Humanities, in
Digital Humanities Conference (DH), ADHO, Krakow.
Schwander O., Marchand-Maillet Stephane, Nielsen F. (2016), Comix: Joint Estimation and Lightspeed Comparison of Mixture Models, in
IEEE ICASSP, IEEE , Shanghai.
Can Gulcan, Odobez Jean-Marc, Gatica-Perez Daniel (2016), Evaluating Shape Representations for Maya Glyph Classification, in
ACM Journal on Computing and Cultural Heritage (JOCCH), 9(3), 14.
Roman-Rangel Edgar, Marchand-Maillet Stephane (2016), Indexing Mayan Hieroglyphs with Neural Codes, in
Int. Conference on Pattern Recognition (ICPR), IEEE, Cancun.
Marchand-Maillet Stephane, Roman-Rangel Edgar, Mohamed H., Nielsen F. (2016), Quantifying the invariance and robustness of Permutation-based Indexing schemes, in
Similarity Search and Applications (SISAP), Springer, Tokyo.
Roman-Rangel Edgar, Can Gulcan, Marchand-Maillet Stephane, Hu Rui, Pallan Gayol Carlos, Krempel Guido, Spotak Jakub, Odobez Jean-Marc, Gatica-Perez Daniel (2016), Transferring Neural Representations for Low-dimensional Indexing of Maya Hieroglyphic Art, in
ECCV Workshop on Computer Vision for Art Analysis, Springer, Amsterdam.
Osipyan H., Krulis M., Marchand-Maillet Stephane (2015), A Survey of CUDA-based Multidimensional Scaling on GPU Architecture, in
Imperial College Computing Student Workshop (ICCSW), Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, London.
Hu Rui, Can Gulcan, Pallan Gayol Carlos, Krempel Guido, Spotak Jakub, Vail Gabrielle, Marchand-Maillet Stephane, Odobez Jean-Marc, Gatica-Perez Daniel (2015), Multimedia Analysis and Access of Ancient Maya Epigraphy, in
IEEE Signal Processing Magazine, Special Issue on Signal Processing for Art Investigation, 32(4), 75-84.
Sun K., Kalousis A., Marchand-Maillet Stephane (2015), Space-Time Local Embeddings, in
Neural Information Processing Systems (NIPS), NIPS, Montreal.
Hu Rui, Pallan Carlos, Krempel Guido, Odobez Jean-Marc, Gatica-Perez Daniel (2014), Automatic Maya Hieroglyph Retrieval Using Shape and Context Information, in
ACM Int. Conf. on Multimedia (ACM MM), ACM, Orlando.
Osipyan H., Morton A., Marchand-Maillet Stephane (2014), Fast Interactive Information Retrieval with Sampling-Based MDS on GPU Architectures, in
Information Retrieval Facility Conference, Springer, Copenhagen.
Can Gulcan, Odobez Jean-Marc, Gatica-Perez Daniel (2014), Is That a Jaguar? Segmenting Ancient Maya Glyphs via Crowdsourcing, in
ACM Int. Workshop on Crowdsourcing for Multimedia, ACM, Orlando.
Gatica-Perez Daniel, Pallan Gayol Carlos, Marchand-Maillet Stephane, Odobez Jean-Marc, Roman-Rangel Edgar, Krempel Guido, Grube Nikolai (2014), The MAAYA Project: Multimedia Analysis and Access for Documentation and Decipherment of Maya Epigraphy, in
Digital Humanities Conference (DH), ADHO, Lausanne.
Hu Rui, Pallan Gayol Carlos, Odobez Jean-Marc, Gatica-Perez Daniel, Analyzing and Visualizing Ancient Maya Hieroglyphics Using Shape: from Computer Vision to Digital Humanities, in
Digital Scholarship in the Humanities.
Gatica-Perez Daniel, Can Gulcan, Hu Rui, Marchand-Maillet Stephane, Odobez Jean-Marc, Pallan Gayol Carlos, Roman-Rangel Edgar, MAAYA: Multimedia Methods to Support Maya Epigraphic Analysis, in Jimenez-Badillo Diego (ed.), INAH-RedTDPC, Mexico.