Projekt

Zurück zur Übersicht

Interactive Swarm Space

Titel Englisch Interactive Swarm Space
Gesuchsteller/in Bisig Daniel
Nummer 124810
Förderungsinstrument Projektförderung (spezial)
Forschungseinrichtung Institute for Computer Music and Sound Technology Zürcher Hochschule der Künste
Hochschule Zürcher Hochschule der Künste - ZHdK
Hauptdisziplin Musik und Theater
Beginn/Ende 01.05.2009 - 30.09.2011
Bewilligter Betrag 186'672.00
Alle Daten anzeigen

Alle Disziplinen (2)

Disziplin
Musik und Theater
Informatik

Keywords (8)

swarm; interaction; multimodal; immersion; interactive art; generative art; autonomous systems; swarm simulation

Lay Summary (Englisch)

Lead
Lay summary
SummaryThe project ISS (interactive swarm space) explores the application of swarm simulations for the creation of interactive and immersive spaces. It aims to develop tools and strategies for establishing meaningful relationships between swarm behavior, interaction, perception, as well as musical and artistic expression. ContextThis project is part of a research direction that explores the possibilities and challenges that artificial autonomous systems pose for artistic practice and performance. We believe that in order to exploit the artistic potential of such systems, novel forms of interactivity, creativity, and aesthetics need to be found. The project builds on research in the fields of new media and human computer interaction, such as the application of self-organized systems for the creation and synchronization of acoustic and visual feedback and expression, intuitive forms of interaction that attempt to bridge the gap between artificial systems and natural spaces, and differentiated forms of immersion which engage the audience on perceptual, emotional, social and intellectual levels.Research ApproachThe project chooses swarm simulations as a flexible and evocative prototype of a self-organized, autonomous artificial system. Our research explores the artistic potential of swarm simulations by emphasizing particularly issues of interaction, immersion and aesthetic expression. Our proposed approach is based on a synthetic methodology that links theoretical analysis and technical development with artistic realization. The creation of swarm based artworks forms an important focus which guides our engineering activities and informs our conceptual research.Project ResultsThe project plans to develop artistic strategies and technical tools for creating immersive, interactive and aesthetic swarm spaces. As part of our research, several artistic creations will be realized and publicly presented.
Direktlink auf Lay Summary Letzte Aktualisierung: 21.02.2013

Verantw. Gesuchsteller/in und weitere Gesuchstellende

Mitarbeitende

Projektpartner

Verbundene Projekte

Nummer Titel Start Förderungsinstrument
109849 Interactive Swarm Orchestra 01.08.2006 Projektförderung (spezial)
171656 Immersive Lab 01.04.2017 Agora

Abstract

overviewThe project „Interactive Swarm Space“ (ISS) explores the application of swarm simulations for the creation of interactive and immersive spaces. It aims to develop tools and strategies for establishing meaningful relationships between swarm behavior, interaction, perception, as well as musical and artistic expression. The project focuses on issues of multi-modal feedback and audio-visual spatialization which we deem central for a creative engagement with autonomous, self-organized and spatially distributed systems. contextThis project is part of a research direction that explores the possibilities and challenges that artificial autonomous systems pose for artistic practice and performance. We believe that in order to exploit the artistic potential of such systems, novel forms of interactivity, creativity, and aesthetics need to be found. The project builds on research in the fields of New Media and Human Computer Interaction, such as the application of self-organized systems for the creation and synchronization of acoustic and visual feedback and expression, intuitive forms of interaction that attempt to bridge the gap between artificial systems and natural spaces, and differentiated forms of immersion which engage the audience on perceptual, emotional, social and intellectual levels.research approachThe project chooses swarm simulations as a flexible and evocative prototype of a self-organized, autonomous artificial system. Our research explores the artistic potential of swarm simulations by emphasizing issues of interaction, immersion and aesthetic expression. Our proposed approach is based on a synthetic methodology that links theoretical analysis and technical development with artistic realization. The creation of Swarm Based Artworks forms an important focus which guides our engineering activities and informs our conceptual research. This iterative procedure addresses the project's underlying fundamental research questions. These concern the issue of how to share creativity with an autonomous system, how to balance aesthetic expression and interactive feedback across multiple modalities, and what forms of natural and immersive relations can be established with a distributed entity?project resultsThe project plans to develop artistic strategies and technical tools for creating immersive, interactive, and aesthetic swarm spaces. As part of our research, several artistic creations will be realized and publicly presented. The project results will be disseminated in publications, workshops, and conferences. The technical achievements will consist of open source software and hardware reference designs. These tools and their documentation will be made available to the scientific and artistic communities. A website will be setup that documents the project results, distributes software, and hosts a media archive.previous researchThe project builds on expertise that has been gained from a precursor project entitled „Interactive Swarm Orchestra“ (ISO) which focused on the application of swarm simulations for the creation of music. This successful project resulted in several publications and performances as well as a set of software and hardware tools for swarm simulation, sound synthesis and video tracking. ISS will be able to reuse and further improve this infrastructure. ISS will expand our prior research in that it emphasizes issues of multi-modal feedback and immersion to explore a broader variety of relationships between interaction, aesthetics and swarm simulations.
-